KRA’HN

Kra'hn Race - Crucible of Empires

LORE

Tribal in nature, the Kra’hn are the fiercest warriors throughout the known galaxy. For countless millenniums the Kra’hn fought one another for the glory, land, and honor of their respective queens.

Till one day, a Kra’hn sage was born with incredible perception, able to see farther into the unlimited potentials than most sages before. He realized the pointlessness of the fighting and before he could collaborate all the tribes he was executed for an error that almost killed his queen.

But his teachings reached across the planet and for the first time in history the Kra’hn united as one under a single banner. Seeing this sage as a holy figure, the Kra’hn set their sites outward, looking forward to proving their might in combat against new found foes.

GENERAL INFO

Life Span Range30 – 50 years
Sleep Cycle2 – 4 hours
MovementBipedal with quadrupedal sprinting
Special MovementShort-distance gliding
ReproductionOviparous
PerceptionSpatial sight, sees potential outcomes
LanguageClicks, hisses, and pheromones

APPEARANCE

Exoskeleton Color(s) Shades of green, brown, black, and red
Average Height 6 – 8 ft.
Average Weight 150 – 250 lbs
Queen Distinctions Large size with distinct tribal markings
Breeder Distinctions Small and fragile and are less sentient
Neuter Distinctions Majority of population

PERSONALITY

Nothing is more important to a Kra’hn than serving their respective queen tribe leader. And although the queens have now allied under one banner, competition is still fierce among the Kra’hn to prove which queen/tribe is the best.

From duels to the death to interpretative dancing, the Kra’hn see everything as a competition and hate cheaters. Being honorable is the most potent attribute among the Kra’hn and will show respect to any who maintains their word no matter the action that was taken.

If dishonorable, that trust can never be gained again and a new enemy is made against all of the Kra’hn. But even with such devotion to their respective queens and personal honor, the Kra’hn still have individualism as they take up other avenues to show their tribal pride and love for combat.

LikesDislikes
Fighting in a battleDestroy related anomalies
Create colony in same system as empireBeing at war with any empire

HABITABILITY

The planet of Tharox is a harsh, arid planet with little to be desired for the average creature. It’s a world with vast deserts and rocky plains but the Kra’hn have adapted to this environment to make it their thriving homeworld.

Due to the sturdy exoskeletons of the Kra’hn they can survive the toughest conditions and go face-to-face with the fiercest creatures any world throws at them. They also don’t need much, being able to rely on the shortest of supplies no matter where they go.

With such advantages to arid planets they would have no issues adapting to a tropical/lush world either as long as it isn’t cold.

Allowed Planetary Compositions [Silicate], Artificial
Allowed Atmospheres [Oxygen]
Stat Min Mean (0.2 – 0.8 only) Max
Gravity 0.5 0.5 2.5
Temperature 240 0.75 340
Radiation 0 0.3 50

TECHNOLOGY

Although the Kra’hn seem archaic in their fighting style, their innate abilities to manipulate space/time make them godlike on the battlefield. Their mastery has gotten to the point where they can even influence the spatial manipulation of not only themselves but others as well.

From manipulating space/time the Kra’hn developed stutter drives that give their ships instant short-burst teleportation capabilities. They also use this technology to slow and disrupt ships while also creating fields that benefit their own.

With such power and expanse, any other race would get overwhelmed and be incapable of controlling these abilities. But the Kra’hn have adapted their bodies to see the potentials of time and space to the point where it’s second nature.

Tech Name Description Category Group
Spatial Manipulation Technology based on the manipulation, warping, and folding of the fabric of space-time Theoretical Special
Stutter Drives Inertialess engines that allow instantaneous direction changes, changes to speed with no acceleration, and more by warping space-time around the vehicle. This is a specializd form of warp drive usable in system space Military Engines
Distortion Generator Distorts time and space in a wide area that hampers enemies while also providing benefits for allies Military Special
Star Gate A marvel of technology that connects two points in space/time and allows travel between them freely Applied Construction

Vehicle Sets

Battleship

Carrier

Colonizer

Cruiser

Destroyer

Dreadnought

Freighter

Frigate

Titan

 

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