LORE
Tribal in nature, the Kra’hn are the fiercest warriors throughout the known galaxy. For countless millenniums the Kra’hn fought one another for the glory, land, and honor of their respective queens.
Till one day, a Kra’hn sage was born with incredible perception, able to see farther into the unlimited potentials than most sages before. He realized the pointlessness of the fighting and before he could collaborate all the tribes he was executed for an error that almost killed his queen.
But his teachings reached across the planet and for the first time in history the Kra’hn united as one under a single banner. Seeing this sage as a holy figure, the Kra’hn set their sites outward, looking forward to proving their might in combat against new found foes.
GENERAL INFO
Life Span Range | 30 – 50 years |
Sleep Cycle | 2 – 4 hours |
Movement | Bipedal with quadrupedal sprinting |
Special Movement | Short-distance gliding |
Reproduction | Oviparous |
Perception | Spatial sight, sees potential outcomes |
Language | Clicks, hisses, and pheromones |
APPEARANCE
Exoskeleton Color(s) | Shades of green, brown, black, and red |
Average Height | 6 – 8 ft. |
Average Weight | 150 – 250 lbs |
Queen Distinctions | Large size with distinct tribal markings |
Breeder Distinctions | Small and fragile and are less sentient |
Neuter Distinctions | Majority of population |
PERSONALITY
Nothing is more important to a Kra’hn than serving their respective queen tribe leader. And although the queens have now allied under one banner, competition is still fierce among the Kra’hn to prove which queen/tribe is the best.
From duels to the death to interpretative dancing, the Kra’hn see everything as a competition and hate cheaters. Being honorable is the most potent attribute among the Kra’hn and will show respect to any who maintains their word no matter the action that was taken.
If dishonorable, that trust can never be gained again and a new enemy is made against all of the Kra’hn. But even with such devotion to their respective queens and personal honor, the Kra’hn still have individualism as they take up other avenues to show their tribal pride and love for combat.
Likes | Dislikes |
---|---|
Fighting in a battle | Destroy related anomalies |
Create colony in same system as empire | Being at war with any empire |
HABITABILITY
The planet of Tharox is a harsh, arid planet with little to be desired for the average creature. It’s a world with vast deserts and rocky plains but the Kra’hn have adapted to this environment to make it their thriving homeworld.
Due to the sturdy exoskeletons of the Kra’hn they can survive the toughest conditions and go face-to-face with the fiercest creatures any world throws at them. They also don’t need much, being able to rely on the shortest of supplies no matter where they go.
With such advantages to arid planets they would have no issues adapting to a tropical/lush world either as long as it isn’t cold.
Allowed Planetary Compositions | [Silicate], Artificial |
Allowed Atmospheres | [Oxygen] |
Stat | Min | Mean (0.2 – 0.8 only) | Max |
---|---|---|---|
Gravity | 0.5 | 0.5 | 2.5 |
Temperature | 240 | 0.75 | 340 |
Radiation | 0 | 0.3 | 50 |
TECHNOLOGY
Although the Kra’hn seem archaic in their fighting style, their innate abilities to manipulate space/time make them godlike on the battlefield. Their mastery has gotten to the point where they can even influence the spatial manipulation of not only themselves but others as well.
From manipulating space/time the Kra’hn developed stutter drives that give their ships instant short-burst teleportation capabilities. They also use this technology to slow and disrupt ships while also creating fields that benefit their own.
With such power and expanse, any other race would get overwhelmed and be incapable of controlling these abilities. But the Kra’hn have adapted their bodies to see the potentials of time and space to the point where it’s second nature.
Tech Name | Description | Category | Group |
---|---|---|---|
Spatial Manipulation | Technology based on the manipulation, warping, and folding of the fabric of space-time | Theoretical | Special |
Stutter Drives | Inertialess engines that allow instantaneous direction changes, changes to speed with no acceleration, and more by warping space-time around the vehicle. This is a specializd form of warp drive usable in system space | Military | Engines |
Distortion Generator | Distorts time and space in a wide area that hampers enemies while also providing benefits for allies | Military | Special |
Star Gate | A marvel of technology that connects two points in space/time and allows travel between them freely | Applied | Construction |
Vehicle Sets
Battleship
Carrier
Colonizer
Cruiser
Destroyer
Dreadnought
Freighter
Frigate
Titan